Well, seven years ago or so, I was playing one of the online
strategy multiplayer games popular at that time and got bored and even mildly
annoyed with all little and not very little things that to my understanding
could be much better and would make the game much more interesting. Being already
a programmer at that time, I thought "Why don't I try creating then something
that will be not boring or annoying – and the idea of creating Undecima was
born.
This blog is about an online game Undecima that I've been working for the past six years. The blog will have some technical and non-technical details, thoughts, ideas, and contemplations.
Monday, August 3, 2015
The Beginning
The idea of creating Undecima came to me about seven years
ago, but the background for this likely formed much earlier in my childhood. I
remember myself when I was ten years old or even younger, shading different
countries in my school geography workbook and assigning troops and resources
for them, depending on their population. A pair of dice was my universal random
number generator and a box of colouring pencils was my graphics interface. I
have created quite a few little board games to play with my friends at that
time and later on, but that was all very domestic and didn't get out of the
family and friends circle.
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